SNAPSQUATCH v0.8.0 Patch Notes
SNAPSQUATCH » Devlog
New Features:
- New name is chosen! Introducing Snapsquatch!
- Bigfoot is animated! He can idle, walk, dash, fall down and aim his camera
- These will be refined more in our next sprint
- More sounds has been added
- Geyser has been modeled and have a water vfx
- Updated the functionality of the Geyser
- After a player walks over it, it will spews water and during that another player can’t use the geyser
- The menu slightly works with the controller
- The Wolf is added
- The current art is prototypical
- More UI art implemented for the timer and buttons
- The Wind UI is now one gear instead of three small ones
- UI should not show up in photos
- The level has been given another small revision around the outside border
- The lag is gone from the game. Rendering of photos is moved to the end of the round
Known Issues:
- Pressing Ready before anyone joins spawns extra players
- The buttons on the ready up screen don’t respond to controller input
- The animals try to leave at the river
- Animals don’t despawn when play again gets pressed
- Sometimes animals float in the air
Bug Fixes & General Changes:
- Adjusted the fov for the aim mode highlight area
- From 90 to 45
- Photobombing is now tied to a max range
Wolf:
- Initial Scoring for the wolf:
- Base Score: 60
- The modifier for drinking and chasing is 1.5x
- The modifier for howling is 2x
- The wolf can howl and become a leader of a pack
- The leader of the pack is indicated by a yellow circle on the intentions UI
- When a wolf has a pack they will follow the leader
- The pack can decide to go drink water
- The entirety of the pack won’t drink a few wolves will randomly be selected to drink
- While in the pack state the wolf FOV will search for and chase moose on a successful probability roll
- Wolves can properly exit the pack and if the leader is feared he will lead the pack away
- Wolfs react to the same things as moose (spotting players in FOV, camera flashes, and player dashing)
Balance Changes:
- Increased the area shown by the aim cone to more accurately represent the distance at which you should try to take photos from
- Increased the range at which you can blind other players
- Increased the angle range of facing to 135 degrees
- This allows photos of the side of an animal to get full points
- The minimum score you need on size on a photo is now 15 if you get less then 15 the score gets hit with a penalty
- Adjusted the equation of centeredness to be less forgiving and more accurate with what a good photo looks like
- Other players reduce your score by 150 points
- Up from 50
- If there are multiple animals in a photo a main animal is chosen as the base score and the rest of the animals gets added on at 10% of their original score
Files
SNAPSQUATCH V0.8.0.zip 86 MB
Apr 12, 2022
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SNAPSQUATCH
SNAPSQUATCH is a local-multiplayer arcade action game where players compete to take the best wildlife photos!
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